Walking the Face of my Dead Grandfather, 2024

A playable memoryscape, and a virtual memorial. Wander an abstract landscape and watch as the details are filled in through your exploration. Discover a series of vignettes and interact with them to form an impression of a person, place, and a life. First exhibited at Now Play This 2024.

Play it here.

Gliding Across the Waves, 2023

A meditative, generative ocean, and the third work in my Gliding series. The player may mouse over discrete objects to contribute to the space in some small way, or simply let the environment wash over them.

Play it here.

Outside, 2020

Dial through a series of distant memories.

Play it here.

ctrl + shift + panic, 2020

Experience the anxiety of a broken computer.

Play it here.

History That Hasn't Happened Yet, 2020

Arrange and re-arrange a sequence of events, suspended in one moment of time.

Play it here.

Last Night I Had the Strangest Dream, 2020

A brief journey through a series of recurring dreams I've had throughout my life.

Play it here.

Brevity, 2019

A very short videogame.

Play it here.

Change Over Space, 2019

Play with and within boundaries and barriers.

Play it here.

3:34am, 2019

A short rumination on nuclear proliferation.

Play it here.

Messy Entanglements, 2019

Perform and examine a series of randomly-generated entanglements.

Play it here.

Gliding Over The Sands, 2018

A meditative, generative desert, and a sequel to Gliding Through The Trees. The player may hold down the mouse button to contribute to the space in some small way, or simply let the environment wash over them.

Play it here.

Turtles All the Way Down, 2018

An examination of the infinite.

Play it here.

Homage to Homage to the Square, 2017

A tiny plaything.

Play it here.

Gliding Through The Trees, 2017

A meditative, generative forest. The player may click to contribute to the space in some small way, or simply let the environment wash over them.

Play it here.

PhD: Year One, 2016

A short series of reflections from my first year of undertaking a creative practice-based PhD.

Play it here.

Take That, Ya Lousy Dimension!, 2016

A remake of a virtual environment featured in a classic episode of The Simpsons.

Play it here. Video here.

Looking Back, 2015

Part folio presentation, part artist statement, Looking Back is an explorable virtual museum of my work thus far.

Video here.

Broken Space, 2015

A playful exploration of perspective and virtual objects. Placed in an abstract art gallery, the player is free to pick up, rotate, and scale the various objects in the environment to produce their own digital sculptures.

Video here.

Sai's Quest, 2015

Join Sai on his epic quest to fulfil an ancient prophecy, claim his destiny, and save the world! Battle through fierce enemies, devious puzzles, and stunning environments in this deep and thrilling RPG- with a twist!

Video here.

Twelve Worlds, 2014

Originally produced as my Honours project, Twelve Worlds takes the form of a series of small virtual environments which interrogate the various technical, affective, and conceptual forces which interact while exploring a 3D digital-virtual space.

Video here.

MetaHeroes, 2013

A co-operative platformer about a game designer who gets trapped in his own game. This was a group project, and I served as game designer, level designer, UI designer, art director, and producer.

Video here.

By Moonlight, 2013

A unique shoot-'em-up, produced in collaboration with another artist. You play as a moth exploring a peaceful backyard by night. I served as designer and programmer.

Video here.

Shades Descending, 2013

A fast-paced action game where you play as an angel falling through the pits of hell. This was also a group project, and I served as game designer, level designer, encounter designer, and producer.

Video here.